So I just started playing this and it's surprisingly fun. It's very different from the Yu-Gi-Oh we know now where there's crazy combos and complicated mechanics. In this game it features very simple but true cards but they're all kind of in the same power level all while still having access to some newer cards. It doesn't have XYZ's and Synchro's and Pendulum monsters for now but they cold probably introduce cards like Gemknight Pearl or Vanilla Sychro monsters somewhere down the line and the game would still be enjoyable. The game itself is pretty similar to the current version however it has it's own different mechanics. Two of which are, Duelist Skills and 3 Column Fields. Duelist Skills are like perks and 3 Column Fields are exactly like how you think it is, you get to have up to 3 monsters and up to 3 spells. This provides for a simpler game and also a learning curve as well. You can run way too many traps and not have room for that kind of Stun type playstyle. You can have way too many monsters and end up not being able to dump your hand as fast. Overall this game is very promising and I have yet to explore all the aspects of it. I will probably be giving my point of view on the PvP standpoint when I make the first deck I'm happy with in the game and I can finally show it off to you guys after testing it in the in-game PvP.
So far, the game seems really solid and I would definitely recommend it.
Wednesday, January 18, 2017
Friday, January 6, 2017
Cardfight Vanguard: Revival Collection: New Card for Handtrap Kagero
Dragon Knight Rulen
This is a pretty decent card in the way that Lizard Soldier Bellog is also a pretty nice card, The skill is when you guard successfully by intercepting with this card you get to retire a unit they have at rest meaning if that rear-guard was going to enable a multi attack or if it's gonna get sacrificed for a Shadow Paladin's Stride skill then you can retire before they can retire it themselves.
The only problem I see with this card aside from it fighting spots over a bunch of other good grade 2 units is that his effect is very telegraphed. He has to intercept and guard successfully meaning guarding it for a vanguard attack would make it risky because of drive checks. This card might just also eat an attack or 2 from your opponent but overall this card is pretty underwhelming. Sure it has the same skill as Bellog but it's really not the same if your opponent can see it from a mile away. You can however make a 9k + 7k column with it hit face for 16 and then intercept with it but maybe even after then you'd just rather have some other rear-guard on his spot.
This card can be used in Hulkroar/Sadegh combo decks and this card can be reason enough to consider some new variations of Handtrap Kagero. It's a very solid defensive/control card but I don't really find it as a happy medium for my current Overlord deck. If you wanted to make a really defensive deck then sure feel free to put a few of this guy in there.
Overall Rating: 5/10
The only problem I see with this card aside from it fighting spots over a bunch of other good grade 2 units is that his effect is very telegraphed. He has to intercept and guard successfully meaning guarding it for a vanguard attack would make it risky because of drive checks. This card might just also eat an attack or 2 from your opponent but overall this card is pretty underwhelming. Sure it has the same skill as Bellog but it's really not the same if your opponent can see it from a mile away. You can however make a 9k + 7k column with it hit face for 16 and then intercept with it but maybe even after then you'd just rather have some other rear-guard on his spot.
This card can be used in Hulkroar/Sadegh combo decks and this card can be reason enough to consider some new variations of Handtrap Kagero. It's a very solid defensive/control card but I don't really find it as a happy medium for my current Overlord deck. If you wanted to make a really defensive deck then sure feel free to put a few of this guy in there.
Overall Rating: 5/10
Monday, January 2, 2017
The Ever Expanding List of Decks
So this will be the blog post I will continuously update every time I can of what decks I have. My goal for Vanguard is to build a deck in real life for each clan and have them be usable and decent or competitive. Most of my decks I will be trying to build up on until I have completed each and every one of them and this list will tell you how complete each deck is.
Legend
United Sanctuary
Angel Feather - Nociel (C)
Genesis
Gold Paladin - Bluish Flames (C)
Oracle Think Tank
Royal Paladin - Alfred (S)
Shadow Paladin - Diablo (S)
Dragon Empire
Kagero - Overlords (C)
Murakumo - Hyakki Vogue (C)
Narukami
Tachikaze
Nubtama
Dark Zone
Gear Chronicle
Dark Irregulars - Amon (S)
Pale Moon - Harri/Beast Tamer Legion (S)
Spike Brothers
Maganallica
Aqua Force - Maelstrom/Ripples (C)
Bermuda Triangle - Madre/Dios (C)
Granblue - Seven Seas Aggro (C)
Zoo
Great Nature - Bigbelly (I)
Megacolony
Neo Nectar - Arboros (M)
Star Gate
Link Joker
Dimensional Police - D Robos "R" (M)
Nova Grappler
Legend
- C - Complete
- M - Missing
- S - Shell
- I - Idea
Angel Feather - Nociel (C)
Genesis
Gold Paladin - Bluish Flames (C)
Oracle Think Tank
Royal Paladin - Alfred (S)
Shadow Paladin -
Dragon Empire
Kagero - Overlords (C)
Murakumo - Hyakki Vogue (C)
Narukami
Tachikaze
Nubtama
Dark Zone
Gear Chronicle
Dark Irregulars - Amon (S)
Pale Moon - Harri/Beast Tamer Legion (S)
Spike Brothers
Maganallica
Aqua Force - Maelstrom/Ripples (C)
Bermuda Triangle - Madre/Dios (C)
Granblue - Seven Seas Aggro (C)
Zoo
Great Nature - Bigbelly (I)
Megacolony
Neo Nectar - Arboros (M)
Star Gate
Link Joker
Dimensional Police - D Robos "R" (M)
Nova Grappler
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