Helldeity Seal Dragon Crossorigin




Ok so this card is complicated to explain. You're probably wondering why I'm even running this? First off, you will not be running this guy for the effect to retire. The way he is worded is that he get's to retire for each face up card of himself in the G-Zone as long as you have a Seal Dragon heart card. Now this is never going to happen because you will not really have a Grade 3 Seal Dragon ever. However, "Your opponent reveals four cards from the top of his or her deck, and chooses a grade 2 card from among them for each unit put into the drop zone with this effect. Your opponent calls the chosen cards to separate open (RC), and shuffles his or her deck. If your opponent has two or more grade 2 rear-guards, this unit gets [Critical]+1 until end of turn" this clause after the effect would still happen because you paid the cost of CB 1 which means you do as much of the effect as possible. This is abusable because if they have a full field or at least 2 Grade 2's you would still get the critical and they reveal the top 4 cards of their deck call up to 0 because you retired 0 and then shuffle. So it basically makes them shuffle and you get an inherent critical if they have 2 Grade 2's.

Now, with your Seal Dragon Critical Trigger, this is one of your plays when you're pretty much out of CB's and resources. Using this isn't as resource heavy as something like using the Ace and it pretty much let's you gain resources back by striding into this, call the Critical Trigger either in front of a 7k Grade 1 or behind a Burning Horn Dragon, Counter Charge 2 (This can be the end of it if you would still need a lot of Counter Blasts because you still got your resources and a Triple Drive is still good pressure), use Crossorigin skill, CB 1, make them shuffle and then gain a critical.

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